AI Insights · Timothy · October 2024
Top 5 Anime Games on Android in Norway Q3 2024
Discover the performance trends of the top 5 anime games on Android in Norway during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the anime game category on the Android platform in Norway saw varied performance among the top five titles. Data from Sensor Tower provides a detailed look at weekly downloads, revenue, and active user trends for these games.
Solo Leveling:Arise from Netmarble had a notable presence in the market. Weekly revenue peaked at approximately $1.9K in mid-July before declining to around $436 by the end of September. Downloads started strong at 343 in early July but gradually fell to 45 by the quarter's end. Meanwhile, active users increased steadily, reaching a high of 3.7K in the last week of September.
DRAGON BALL LEGENDS showed a significant spike in revenue, reaching about $3.4K in mid-July, but experienced a general decline afterward, closing the quarter at $593. Download numbers remained relatively stable, with a slight increase to 92 in the final week. Active users fluctuated slightly but maintained a consistent count, ending at 1.2K.
The Seven Deadly Sins: Idle saw its revenue peak at $1.8K in late August, followed by a decline to $81 by the end of the quarter. Downloads decreased significantly from 270 in mid-August to just 13 at the close of September. Active users varied, peaking at 224 shortly after launch and stabilizing around 115.
ONE PIECE Bounty Rush experienced a gradual increase in revenue, peaking at $504 in mid-August, before dipping to $395 at the end of September. Downloads showed a slight upward trend, reaching 50 in the final week. Active users remained relatively stable throughout the quarter, hovering around 434.
DRAGON BALL Z DOKKAN BATTLE stood out with a significant revenue peak at over $6.1K in early July. Despite a subsequent decrease, it maintained a strong performance, ending with $1.9K. Download numbers were consistent, ranging from 23 to 41 throughout the quarter. Active users showed minimal fluctuation, closing the quarter at 703.
These insights reflect the dynamic nature of the anime gaming market in Norway. For a deeper dive into these trends and more, visit Sensor Tower for comprehensive analytics and data-driven insights.